Games 
            are Graphically Advanced Multi-player Educational Simulations. The 
            GAMES idea is to create multi-player, educational, simulated worlds 
            (sometimes called synthetic or virtual worlds); then to populate those 
            worlds with authentic simulated artifacts (objects, devices, agents, 
            and so forth); and then to open the world to learners for exploration, 
            discovery, problem solving, and learning.
          When 
            playing in GAMES, a human learner is immersed in a Reality-Oriented 
            Learning Experience (ROLE). The players in a ROLE-based environment 
            actively participate in a sustained problem-solving simulation. To 
            succeed in these virtual worlds, and to effectively play the GAMES, 
            a learner will necessarily master the concepts and skills required 
            to play their part in the ROLE-based environment. ROLE-based learning 
            is learning-by-doing within the structure and context of playing a role.
            Rather than simply teaching goal-based behavior and task-oriented skills, 
            ROLE-based learning teaches a way of practice - where you do not just learn 
            the law, but how to "think like a lawyer" as well.
           
          By 
            putting a student in a world that "sufficiently" models the domain 
            you are teaching, the student learns about that world the student 
            learns their role in it the student learns about the domain. 
          A 
            GAMES world is: 
          
            
              - 
              Predictable because it makes sense in terms of the real world -- 
               in other words, the simulation is "sufficiently authentic." 
              
 
              
              - 
              Compelling and Engaging because a comic-like graphical interface 
               (the MOOPort) presents the virtual world.
              
 
              
              - 
              Reactive because the game is built on an existing architecture 
               for real-time multi-player games (MUDs), using the most flexible implementation 
               (Pavel Curtis's LambdaMOO, from Xerox PARC).
               
 
               
               - 
               Sensitive because there is a Proactive Tutor in the simulated world, 
                watching the players' actions and informing them when they do something 
                questionable.