a multi-player real-time simulation, networked game that teaches basic
marketing and microeconomic concepts. Players are immersed in a simulated
environment where they are expected to save a failing retail outlet.
The game is set in the virtual town of Springfield. The players
are responsible for buying merchandize, setting prices, advertising,
hiring employes, etc. If the player does their job well the
town's ecomomic simulation will "buy" from them, and not
from their competitors.
Sell game was implemented with a Unix-based Sell Server and a Macintosh-based
graphical client program. After using the client program to connect
to the Sell Server, you would see the main window of the game. It
consisted of two major sections, the top part is the MOOPort and the
bottom is the dashboard. To see the interface and a more in-depth explaination
of Sell! go to Sell In-depth.